Jinx Rules

Bounty Hunter

Kazali
An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.

Bounty Hunter

Philosopher
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.

Cannibal

Butler
If the Cannibal gains the Butler ability, the Cannibal learns this.

Cannibal

Juggler
If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.

Cannibal

Poppy Grower
If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.

Cannibal

Zealot
If the Cannibal gains the Zealot ability, the Cannibal learns this.

Chambermaid

Mathematician
The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first.

Mathematician

Lunatic
The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked.

Opera Actor

Atheist
戏子无法反转由无神论者的能力产生的胜负结果。

Opera Actor

Evil Twin
Only 1 jinxed character can be in play.

Opera Actor

Fearmonger
戏子无法反转由恐惧之灵的能力产生的胜负结果。

Opera Actor

Goblin
戏子无法反转由哥布林的能力产生的胜负结果。

Opera Actor

Godfather
Only 1 jinxed character can be in play.

Opera Actor

Kazali
卡扎力和戏子不能在初始时同时在场。如果有角色能力能够使得善良玩家在第一个夜晚变成戏子,卡扎力会在这一效果生效之前先进行转变爪牙的行动。

Opera Actor

Legion
军团可以在游戏中任意时候向说书人示意自己“想要死亡”,说书人会在其中一名玩家示意后在夜晚一同唤醒所有军团,并询问这些玩家是否要一同死亡。

Opera Actor

Leviathan
利维坦可以在游戏中任意时候向说书人示意自己“想要死亡”,说书人会在当晚杀死这名玩家。

Opera Actor

Lil' Monsta
照顾小怪宝的玩家可以在游戏中任意时候向说书人示意自己“想要死亡”,说书人会在当晚杀死这名玩家。

Opera Actor

Pukka
普卡可以在游戏中任意时候向说书人示意自己“想要死亡”,说书人会在当晚杀死这名玩家。

Opera Actor

Spy
Only 1 jinxed character can be in play.

Opera Actor

Summoner
Only 1 jinxed character can be in play.

Opera Actor

Widow
Only 1 jinxed character can be in play.

Butler

Organ Grinder
If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.

Heretic

Baron
The Baron might only add 1 Outsider, not 2.

Heretic

Godfather
Only 1 jinxed character can be in play.

Heretic

Vixen
Only 1 jinxed character can be in play.

Heretic

Lleech
If the Lleech has poisoned the Heretic then the Lleech dies, the Heretic remains poisoned.

Heretic

Spy
Only 1 jinxed character can be in play.

Heretic

Widow
Only 1 jinxed character can be in play.

Ogre

Recluse
If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.

Plague Doctor

Baron
If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.

Plague Doctor

Boomdandy
If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.

Plague Doctor

Evil Twin
The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.

Plague Doctor

Fearmonger
If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.

Plague Doctor

Goblin
If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.

Plague Doctor

Marionette
If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.

Plague Doctor

Scarlet Woman
If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.

Plague Doctor

Spy
If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.

Plague Doctor

Bug Keeper
If the Plague Doctor dies, a living Minion gains the Bug Keeper ability in addition to their own ability, and learns this.

Boffin

Alchemist
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.

Boffin

Cult Leader
If the Demon has the Cult Leader ability, they can’t turn good due to this ability.

Boffin

Drunk
If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.

Boffin

Goon
If the Demon has the Goon ability, they can’t turn good due to this ability.

Boffin

Heretic
The Demon cannot have the Heretic ability.

Boffin

Ogre
The Demon cannot have the Ogre ability.

Boffin

Politician
The Demon cannot have the Politician ability.

Boffin

Village Idiot
If there is a spare token, the Boffin can give the Demon the Village Idiot ability.

Cerenovus

Goblin
The Cerenovus may choose to make a player mad that they are the Goblin.

Marionette

Balloonist
If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.

Marionette

Damsel
The Marionette does not learn that a Damsel is in play.

Marionette

Huntsman
If the Marionette thinks that they are the Huntsman, the Damsel was added.

Marionette

Lil' Monsta
The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.

Marionette

Poppy Grower
When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.

Marionette

Snitch
The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.

Mastermind

Al-Hadikhia
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.

Pit-Hag

Cult Leader
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.

Pit-Hag

Damsel
If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.

Pit-Hag

Goon
If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.

Pit-Hag

Heretic
A Pit-Hag can not create a Heretic.

Pit-Hag

Ogre
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.

Pit-Hag

Politician
If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.

Pit-Hag

Village Idiot
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.

Pit-Hag

Opera Actor
A Pit-Hag can not create a Opera Actor.

Scarlet Woman

Al-Hadikhia
If there are two living Al-Hadikhias, the Scarlet Woman Al-Hadikhia becomes the Scarlet Woman again.

Scarlet Woman

Fang Gu
If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu.

Spy

Alchemist
If the Alchemist has the Spy ability, they do not see the Grimoire, and the real Spy cannot register falsely.

Spy

Damsel
If the Spy is (or has been) in play, the Damsel is poisoned.

Spy

Magician
When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.

Spy

Ogre
The Spy registers as evil to the Ogre.

Spy

Poppy Grower
If the Poppy Grower is in play, the Spy does not see the Grimoire until the Poppy Grower dies.

Summoner

Alchemist
If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.

Summoner

Clockmaker
If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.

Summoner

Courtier
If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.

Summoner

Engineer
If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immediately.

Summoner

Hatter
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.

Summoner

Kazali
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.

Summoner

Legion
If the Summoner creates Legion, most players (including all evil players) become evil Legion.

Summoner

Lord of Typhon
If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.

Summoner

Marionette
The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.

Summoner

Pit-Hag
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.

Summoner

Poppy Grower
If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player.

Summoner

Preacher
If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.

Summoner

Pukka
The Summoner may choose a player to become the Pukka on the 2nd night.

Summoner

Zombuul
If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.

Vizier

Alsaahir
If the Vizier is in play, the Alsaahir must also guess which Demon(s) are in play.

Vizier

Courtier
If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.

Vizier

Fearmonger
The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.

Vizier

Investigator
If the Investigator learns that the Vizier is in play, the existence of the Vizier is not announced by the Storyteller.

Vizier

Magician
If the Vizier and Magician are both in play, the Demon does not learn the Minions.

Vizier

Politician
The Politician might register as evil to the Vizier.

Vizier

Preacher
If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.

Vizier

Zealot
The Zealot might register as evil to the Vizier.

Widow

Alchemist
If the Alchemist has the Widow ability, they do not see the Grimoire.

Widow

Damsel
If the Widow is (or has been) in play, the Damsel is poisoned.

Widow

Magician
When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.

Widow

Poppy Grower
If the Poppy Grower is in play, the Widow does not see the Grimoire until the Poppy Grower dies.

Kazali

Choirboy
The Kazali can not choose the King to become a Minion if a Choirboy is in play.

Kazali

Goon
The Kazali can choose that the Goon player is one of their evil Minions.

Kazali

Huntsman
If the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel.

Kazali

Marionette
If the Kazali chooses to create a Marionette, they must choose one of their neighbors.

Kazali

Soldier
The Kazali can choose that the Soldier player is one of their evil Minions.

Legion

Engineer
Legion and the Engineer can not both be in play at the start of the game. If the Engineer creates Legion, most players (including all evil players) become evil Legion.

Legion

Hatter
If the Hatter dies and Legion is in play, nothing happens. If the Hatter dies and an evil player chooses Legion, all current evil players become Legion.

Legion

Minstrel
If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.

Legion

Preacher
If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.

Legion

Zealot
The Zealot might register as evil to the Legion.

Leviathan

Banshee
Each night*, Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.

Leviathan

Exorcist
Evil does not win when more than 1 good player has been executed, if the Exorcist is alive and has ever successfully chosen the Leviathan.

Leviathan

Farmer
Each night*, Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.

Leviathan

Grandmother
If Leviathan is in play and the Grandchild dies by execution, evil wins.

Leviathan

Hatter
If the Hatter dies on or after day 5, the Demon cannot choose Leviathan.

Leviathan

Innkeeper
If Leviathan is in play, the Innkeeper-protected player is safe from all evil abilities.

Leviathan

King
If Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.

Leviathan

Mayor
If the Leviathan is in play & no execution occurs on day 5, good wins.

Leviathan

Monk
If Leviathan is in play, the Monk-protected player is safe from all evil abilities.

Leviathan

Pit-Hag
After day 5, the Pit-Hag cannot choose Leviathan.

Leviathan

Ravenkeeper
Each night*, Leviathan chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

Leviathan

Sage
Each night*, Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

Leviathan

Soldier
If Leviathan is in play, the Soldier is safe from all evil abilities.

Lil' Monsta

Hatter
If a Demon chooses Lil' Monsta, they also choose a Minion to become and babysit Lil' Monsta tonight.

Lil' Monsta

Magician
Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil’ Monsta.

Lil' Monsta

Poppy Grower
If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token.

Lil' Monsta

Scarlet Woman
If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight.

Lil' Monsta

Vizier
The Vizier can die by execution if they are babysitting Lil' Monsta.

Lleech

Mastermind
If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability.

Lleech

Slayer
If the Slayer slays the Lleech's host, the host dies.

Riot

Banshee
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.

Riot

Butler
The Butler can not nominate their master.

Riot

Devil's Advocate
Players that die by nomination register as being executed to the Devil's Advocate.

Riot

Exorcist
If the Exorcist chooses Riot on the 3rd night, Minions do not become Riot.

Riot

Farmer
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.

Riot

Golem
If the Golem nominates Riot, the Riot player does not die.

Riot

Grandmother
If Riot is in play and the Grandchild dies during the day, the Grandmother dies too.

Riot

Innkeeper
If Riot is in play, the Innkeeper-protected player is safe from all evil abilities.

Riot

King
If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.

Riot

Mayor
The Mayor may choose to stop nominations. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.

Riot

Monk
If Riot is in play, the Monk-protected player is safe from all evil abilities.

Riot

Pacifist
Players that die by nomination register as being executed to the Pacifist.

Riot

Ravenkeeper
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

Riot

Sage
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

Riot

Saint
If a good player nominates and kills the Saint, the Saint's team loses.

Riot

Soldier
If Riot is in play, the Soldier is safe from all evil abilities.

Vortox

Banshee
If the Vortox is in play and the Demon kills the Banshee, the players still learn that the Banshee has died.

Yaggababble

Exorcist
If the Exorcist chooses the Yaggababble, the Yaggababble ability does not kill tonight.