Townsfolk×71

1.Steward
You start knowing 1 good player.
2.Knight
You start knowing 2 players that are not the Demon.
3.Chef
You start knowing how many pairs of evil players there are.
4.Noble
You start knowing 3 players, 1 and only 1 of which is evil.
5.Investigator
You start knowing that 1 of 2 players is a particular Minion.
6.Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
7.Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
8.Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
9.Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
10.Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
11.Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
12.Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
13.Empath
Each night, you learn how many of your 2 alive neighbors are evil.
14.High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
15.Herb Doctor
Each night, choose a player (not yourself): you learn a word referring to their ability.
16.Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
17.Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
18.General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
19.Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
20.Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
21.Village Idiot
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
22.Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
23.Mathematician
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
24.King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
25.Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
26.Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
27.Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
28.Flowergirl
Each night*, you learn if a Demon voted today.
29.Town Crier
Each night*, you learn if a Minion nominated today.
30.Oracle
Each night*, you learn how many dead players are evil.
31.Undertaker
Each night*, you learn which character died by execution today.
32.Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
33.Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
34.Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
35.Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
36.Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
37.Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
38.Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
39.Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
40.Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
41.Engineer
Once per game, at night, choose which Minions or which Demon is in play.
42.Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
43.Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
44.Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
45.Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
46.Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
47.Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
48.Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
49.Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
50.Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
51.Princess
On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight.
52.Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
53.Soldier
You are safe from the Demon.
54.Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
55.Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
56.Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
57.Farmer
When you die at night, an alive good player becomes a Farmer.
58.Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
59.Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
60.Sage
If the Demon kills you, you learn that it is 1 of 2 players.
61.Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
62.Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
63.Tea Lady
If both your alive neighbors are good, they can't die.
64.Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
65.Opera Actor
All other good players (except Travellers) are drunk, you all know each other & can't turn evil. Whoever wins, loses & whoever loses, wins, even if for some reason you don't have ability.
66.Fool
The 1st time you die, you don't.
67.Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
68.Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
69.Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
70.Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
71.Pacifist
Executed good players might not die.

Outsider×23

1.Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
2.Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
3.Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
4.Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
5.Hermit
You have all Outsider abilities. [-0 to -1 Outsiders]
6.Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
7.Tinker
You might die at any time.
8.Recluse
You might register as evil & as a Minion or Demon, even if dead.
9.Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
10.Sweetheart
When you die, 1 player is drunk from now on.
11.Plague Doctor
When you die, the Storyteller gains a Minion ability.
12.Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
13.Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
14.Saint
If you die by execution, your team loses.
15.Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
16.Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
17.Mutant
If you are "mad" about being an Outsider, you might be executed.
18.Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
19.Zealot
If there are 5 or more players alive, you must vote for every nomination.
20.Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
21.Snitch
Each Minion gets 3 bluffs.
22.Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
23.Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minion×29

1.Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
2.Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
3.Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
4.Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
5.Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
6.Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
7.Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
8.Cerenovus
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
9.Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
10.Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
11.Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
12.Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
13.Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
14.Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
15.Vixen
On your 1st night, choose a player: they know Vixen is in play. If you die by execution, they becomes evil that night.
16.Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
17.Wraith
You may choose to open your eyes at night. You wake when other evil players do.
18.Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
19.Evil Twin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
20.Bug Keeper
If you are an alive nominee, the nominator dies tonight, even if you died.
21.Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
22.Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
23.Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
24.Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
25.Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
26.Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
27.Baron
There are extra Outsiders in play. [+2 Outsiders]
28.Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which.
29.Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]

Demon×19

1.Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
2.Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
3.Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & 'is the Demon'. Each night*, a player might die. [+1 Minion]
4.No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
5.Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
6.Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
7.Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
8.Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
9.Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
10.Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
11.Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
12.Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
13.Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
14.Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
15.Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
16.Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
17.Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
18.Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
19.Riot
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.

Traveler×17

1.Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
2.Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
3.Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
4.Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
5.Butcher
Each day, after the 1st execution, you may nominate again.
6.Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
7.Gunslinger
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
8.Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
9.Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
10.Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
11.Apprentice
On your 1st night, you gain a Townsfolk ability (if good) or a Minion ability (if evil).
12.Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy.
13.Deviant
If you were funny today, you cannot die by exile.
14.Scapegoat
If a player of your alignment is executed, you might be executed instead.
15.Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
16.Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
17.Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.

Fabled×17

1.Buddhist
For the first 2 minutes of each day, veteran players may not talk.
2.Duchess
Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
3.Fibbin
Once per game, 1 good player might get incorrect information.
4.Fiddler
Once per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win.
5.Hell's Librarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.
6.Doomsayer
If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.
7.Spirit of Ivory
There can't be more than 1 extra evil player.
8.Sentinel
There might be 1 extra or 1 fewer Outsider in play.
9.Gardener
The Storyteller assigns 1 or more players' characters.
10.Toymaker
The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
11.Bootlegger
This script has homebrew characters or rules.
12.Djinn
Use the Djinn's special rule. All players know what it is.
13.Ferryman
On the final day, all dead players regain their vote token.
14.Angel
Something bad might happen to whoever is most responsible for the death of a new player.
15.Deus ex Fiasco
At least once per game, the Storyteller will make a mistake, correct it, and publicly admit to it.
16.Revolutionary
2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely.
17.Storm Catcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.

Jinx Rules

Bounty HunterKazali
An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
Bounty HunterPhilosopher
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
CannibalButler
If the Cannibal gains the Butler ability, the Cannibal learns this.
CannibalJuggler
If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
CannibalPoppy Grower
If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
CannibalZealot
If the Cannibal gains the Zealot ability, the Cannibal learns this.
ChambermaidMathematician
The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first.
MathematicianLunatic
The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked.
Opera ActorAtheist
戏子无法反转由无神论者的能力产生的胜负结果。
Opera ActorEvil Twin
Only 1 jinxed character can be in play.
Opera ActorFearmonger
戏子无法反转由恐惧之灵的能力产生的胜负结果。
Opera ActorGoblin
戏子无法反转由哥布林的能力产生的胜负结果。
Opera ActorGodfather
Only 1 jinxed character can be in play.
Opera ActorKazali
卡扎力和戏子不能在初始时同时在场。如果有角色能力能够使得善良玩家在第一个夜晚变成戏子,卡扎力会在这一效果生效之前先进行转变爪牙的行动。
Opera ActorLegion
军团可以在游戏中任意时候向说书人示意自己“想要死亡”,说书人会在其中一名玩家示意后在夜晚一同唤醒所有军团,并询问这些玩家是否要一同死亡。
Opera ActorLeviathan
利维坦可以在游戏中任意时候向说书人示意自己“想要死亡”,说书人会在当晚杀死这名玩家。
Opera ActorLil' Monsta
照顾小怪宝的玩家可以在游戏中任意时候向说书人示意自己“想要死亡”,说书人会在当晚杀死这名玩家。
Opera ActorPukka
普卡可以在游戏中任意时候向说书人示意自己“想要死亡”,说书人会在当晚杀死这名玩家。
Opera ActorSpy
Only 1 jinxed character can be in play.
Opera ActorSummoner
Only 1 jinxed character can be in play.
Opera ActorWidow
Only 1 jinxed character can be in play.
ButlerOrgan Grinder
If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.
HereticBaron
The Baron might only add 1 Outsider, not 2.
HereticGodfather
Only 1 jinxed character can be in play.
HereticVixen
Only 1 jinxed character can be in play.
HereticLleech
If the Lleech has poisoned the Heretic then the Lleech dies, the Heretic remains poisoned.
HereticSpy
Only 1 jinxed character can be in play.
HereticWidow
Only 1 jinxed character can be in play.
OgreRecluse
If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
Plague DoctorBaron
If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.
Plague DoctorBoomdandy
If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.
Plague DoctorEvil Twin
The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies.
Plague DoctorFearmonger
If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.
Plague DoctorGoblin
If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.
Plague DoctorMarionette
If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.
Plague DoctorScarlet Woman
If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.
Plague DoctorSpy
If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.
Plague DoctorBug Keeper
If the Plague Doctor dies, a living Minion gains the Bug Keeper ability in addition to their own ability, and learns this.
BoffinAlchemist
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
BoffinCult Leader
If the Demon has the Cult Leader ability, they can’t turn good due to this ability.
BoffinDrunk
If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.
BoffinGoon
If the Demon has the Goon ability, they can’t turn good due to this ability.
BoffinHeretic
The Demon cannot have the Heretic ability.
BoffinOgre
The Demon cannot have the Ogre ability.
BoffinPolitician
The Demon cannot have the Politician ability.
BoffinVillage Idiot
If there is a spare token, the Boffin can give the Demon the Village Idiot ability.
CerenovusGoblin
The Cerenovus may choose to make a player mad that they are the Goblin.
MarionetteBalloonist
If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
MarionetteDamsel
The Marionette does not learn that a Damsel is in play.
MarionetteHuntsman
If the Marionette thinks that they are the Huntsman, the Damsel was added.
MarionetteLil' Monsta
The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token, and does not learn they are the Marionette if they have the Lil' Monsta token.
MarionettePoppy Grower
When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.
MarionetteSnitch
The Marionette does not learn 3 not in-play characters. The Demon learns an extra 3 instead.
MastermindAl-Hadikhia
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
Pit-HagCult Leader
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
Pit-HagDamsel
If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
Pit-HagGoon
If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
Pit-HagHeretic
A Pit-Hag can not create a Heretic.
Pit-HagOgre
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
Pit-HagPolitician
If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
Pit-HagVillage Idiot
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
Pit-HagOpera Actor
A Pit-Hag can not create a Opera Actor.
Scarlet WomanAl-Hadikhia
If there are two living Al-Hadikhias, the Scarlet Woman Al-Hadikhia becomes the Scarlet Woman again.
Scarlet WomanFang Gu
If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu.
SpyAlchemist
If the Alchemist has the Spy ability, they do not see the Grimoire, and the real Spy cannot register falsely.
SpyDamsel
If the Spy is (or has been) in play, the Damsel is poisoned.
SpyMagician
When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.
SpyOgre
The Spy registers as evil to the Ogre.
SpyPoppy Grower
If the Poppy Grower is in play, the Spy does not see the Grimoire until the Poppy Grower dies.
SummonerAlchemist
If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.
SummonerClockmaker
If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.
SummonerCourtier
If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
SummonerEngineer
If the Engineer removes a Summoner from play before that Summoner uses their ability, the Summoner uses their ability immediately.
SummonerHatter
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
SummonerKazali
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
SummonerLegion
If the Summoner creates Legion, most players (including all evil players) become evil Legion.
SummonerLord of Typhon
If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.
SummonerMarionette
The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.
SummonerPit-Hag
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
SummonerPoppy Grower
If the Poppy Grower is alive when the Summoner acts, the Summoner chooses which Demon, but the Storyteller chooses which player.
SummonerPreacher
If the Preacher chose the Summoner on or before the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
SummonerPukka
The Summoner may choose a player to become the Pukka on the 2nd night.
SummonerZombuul
If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.
VizierAlsaahir
If the Vizier is in play, the Alsaahir must also guess which Demon(s) are in play.
VizierCourtier
If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
VizierFearmonger
The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
VizierInvestigator
If the Investigator learns that the Vizier is in play, the existence of the Vizier is not announced by the Storyteller.
VizierMagician
If the Vizier and Magician are both in play, the Demon does not learn the Minions.
VizierPolitician
The Politician might register as evil to the Vizier.
VizierPreacher
If the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
VizierZealot
The Zealot might register as evil to the Vizier.
WidowAlchemist
If the Alchemist has the Widow ability, they do not see the Grimoire.
WidowDamsel
If the Widow is (or has been) in play, the Damsel is poisoned.
WidowMagician
When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
WidowPoppy Grower
If the Poppy Grower is in play, the Widow does not see the Grimoire until the Poppy Grower dies.
KazaliChoirboy
The Kazali can not choose the King to become a Minion if a Choirboy is in play.
KazaliGoon
The Kazali can choose that the Goon player is one of their evil Minions.
KazaliHuntsman
If the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel.
KazaliMarionette
If the Kazali chooses to create a Marionette, they must choose one of their neighbors.
KazaliSoldier
The Kazali can choose that the Soldier player is one of their evil Minions.
LegionEngineer
Legion and the Engineer can not both be in play at the start of the game. If the Engineer creates Legion, most players (including all evil players) become evil Legion.
LegionHatter
If the Hatter dies and Legion is in play, nothing happens. If the Hatter dies and an evil player chooses Legion, all current evil players become Legion.
LegionMinstrel
If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.
LegionPreacher
If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.
LegionZealot
The Zealot might register as evil to the Legion.
LeviathanBanshee
Each night*, Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
LeviathanExorcist
Evil does not win when more than 1 good player has been executed, if the Exorcist is alive and has ever successfully chosen the Leviathan.
LeviathanFarmer
Each night*, Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
LeviathanGrandmother
If Leviathan is in play and the Grandchild dies by execution, evil wins.
LeviathanHatter
If the Hatter dies on or after day 5, the Demon cannot choose Leviathan.
LeviathanInnkeeper
If Leviathan is in play, the Innkeeper-protected player is safe from all evil abilities.
LeviathanKing
If Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.
LeviathanMayor
If the Leviathan is in play & no execution occurs on day 5, good wins.
LeviathanMonk
If Leviathan is in play, the Monk-protected player is safe from all evil abilities.
LeviathanPit-Hag
After day 5, the Pit-Hag cannot choose Leviathan.
LeviathanRavenkeeper
Each night*, Leviathan chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
LeviathanSage
Each night*, Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
LeviathanSoldier
If Leviathan is in play, the Soldier is safe from all evil abilities.
Lil' MonstaHatter
If a Demon chooses Lil' Monsta, they also choose a Minion to become and babysit Lil' Monsta tonight.
Lil' MonstaMagician
Each night, the Magician chooses a Minion: if that Minion & Lil' Monsta are alive, that Minion babysits Lil’ Monsta.
Lil' MonstaPoppy Grower
If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token.
Lil' MonstaScarlet Woman
If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight.
Lil' MonstaVizier
The Vizier can die by execution if they are babysitting Lil' Monsta.
LleechMastermind
If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability.
LleechSlayer
If the Slayer slays the Lleech's host, the host dies.
RiotBanshee
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
RiotButler
The Butler can not nominate their master.
RiotDevil's Advocate
Players that die by nomination register as being executed to the Devil's Advocate.
RiotExorcist
If the Exorcist chooses Riot on the 3rd night, Minions do not become Riot.
RiotFarmer
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
RiotGolem
If the Golem nominates Riot, the Riot player does not die.
RiotGrandmother
If Riot is in play and the Grandchild dies during the day, the Grandmother dies too.
RiotInnkeeper
If Riot is in play, the Innkeeper-protected player is safe from all evil abilities.
RiotKing
If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.
RiotMayor
The Mayor may choose to stop nominations. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
RiotMonk
If Riot is in play, the Monk-protected player is safe from all evil abilities.
RiotPacifist
Players that die by nomination register as being executed to the Pacifist.
RiotRavenkeeper
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
RiotSage
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
RiotSaint
If a good player nominates and kills the Saint, the Saint's team loses.
RiotSoldier
If Riot is in play, the Soldier is safe from all evil abilities.
VortoxBanshee
If the Vortox is in play and the Demon kills the Banshee, the players still learn that the Banshee has died.
YaggababbleExorcist
If the Exorcist chooses the Yaggababble, the Yaggababble ability does not kill tonight.

Night Order

First nightDuskLord of TyphonBoffinAmnesiacBureaucratThiefApprenticeBaristaPhilosopherAlchemistPoppy GrowerKazaliMagicianMinion infoSnitchDamselSummonerLunaticDemon infoKingMarionetteOpera ActorSailorEngineerPreacherLil' MonstaLleechPoisonerWidowCourtierWizardSnake CharmerGodfatherOrgan GrinderDevil's AdvocateEvil TwinWitchCerenovusFearmongerHarpyMezephelesVixenPukkaYaggababbleSpyPixieHuntsmanWasherwomanLibrarianInvestigatorChefEmpathFortune TellerButlerGrandmotherClockmakerDreamerSeamstressStewardKnightNobleBalloonistHerb DoctorVillage IdiotBounty HunterNightwatchmanCult LeaderOgreHigh PriestessShugenjaGeneralChambermaidMathematicianDawnLeviathanVizier

Other nightDuskAmnesiacBureaucratThiefApprenticeBaristaHarlotBone CollectorPhilosopherHatterPoppy GrowerSailorEngineerPreacherPit-HagPoisonerInnkeeperCourtierWizardGamblerAcrobatSnake CharmerMonkOrgan GrinderDevil's AdvocateWitchCerenovusFearmongerHarpyMezephelesVixenSummonerLunaticExorcistLycanthropeImpZombuulPukkaShabalothPoFang GuNo DashiiVortoxLegionVigormortisOjoAl-HadikhiaLleechLil' MonstaYaggababbleKazaliLord of TyphonAssassinGodfatherBug KeeperSpyGossipMoonchildBarberProfessorHuntsmanInfomational GatheringEmpathFortune TellerButlerUndertakerDreamerFlowergirlTown CrierOracleSeamstressJugglerBalloonistHerb DoctorVillage IdiotKingBounty HunterNightwatchmanCult LeaderHigh PriestessGeneralChambermaidMathematicianDawnLeviathan

This web site is not affiliated with The Pandemonium Institute. All characters, content are the property of Steven Medway and The Pandemonium Institute. The house rules in this web site are never reviewed nor recommended by The Pandemonium Institude.